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Scooby Doo
Game 1
Scooby and the Phantom: Have your guests form a circle around the room, with hands joined. A "phantom" is chosen to stand outside the circle, and "Scooby Doo" is to stand inside. The guests forming the circle are Scooby’s pals, and raise their arms to let him under, but keep them down when the phantom tries to get through to catch poor Scooby. The phantom chases Scooby wherever he may run, until he is caught, when a new Scooby and phantom are chosen. For added variety, give new names to the phantoms, such as Wolfman, Frankenstein or Bigfoot. For large parties, you might consider selecting more than one phantom and Scooby.
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